Fateline · the life simulator that explains itself

Every choice opens
a thread.

Live a whole life in 10 to 25 minutes. Nothing happens to you without the game naming the choice, years earlier, that caused it.

Download on the App StoreiPhone · No ads · Plays offline
Fateline showing one choice at 14 opening the Truancy thread, and the card it causes at 18A Fateline event card naming the thread and the years that caused itThe Fateline Legacy Card: final stats and the full thread map of one lifeThe Fateline Ledger, with records and starting archetypesA Fateline character sheet built from the opening questionsFateline's promises: no ads, no account, plays offlineThe four acts of a Fateline life: childhood, the climb, the reckoning, the Legacy Card

How it works

151decisions in a median life
29causal threads opened
11median years from cause to payoff
100%of endings name a thread you could see

Threads

The rail on the right is
the whole game.

Every meaningful choice opens a named causal thread, and that thread stays on screen. Feed it and it thickens. Years later, the card that fires names it, and names the exact years that caused it.

  • Truancy
  • A Mentor
  • Nest Egg
  • Burned Bridges
  • Student Debt
  • Steady Partner
  • Workaholic
  • Estranged Family
  • Specialist
  • Inheritance
  • Second Chance
  • Outsider
  • Public Profile
  • Scholar
Three braided cords converging into one

A closer look

One life, and every
part of why it went that way.

Roll a character. Age up one year at a time, two to four real decisions a year, until the Legacy Card.

  • Education
  • Careers
  • Money
  • Relationships
  • Children
  • Health
  • Fame
  • Legacy
The rule

Nothing happens without saying why.

Nothing happens without saying why.

Every card names its own cause — an open thread, a stat, a career, a declared chance with the odds printed. If an event can't explain itself, the game refuses to show it.

The rail

Threads stay on screen, and thicken.

Threads stay on screen, and thicken.

Skip school at 14 and Truancy opens. Keep skipping and you watch it get heavier, year by year, in the rail on the right.

One strand

And then the braid.

A braided copper cord coming apart into its three separate strands

Every negative thread has at least one documented way out. Tap it and the game tells you how to close it. You are never stuck in a spiral you can't read.

The ending

Your whole life, one card.

Your whole life, one card.

The Legacy Card renders the whole run as one image: your final stats, the thread that brought it to a close, and every strand you opened — with the ones you closed marked.

The record

Every life you finish is kept.

Every life you finish is kept.

Longest life, highest net worth, most threads closed, and the archetypes you've played. The Ledger is the only thing that carries between lives.

On the App Store

See exactly what you’d see in the App Store.

The gallery from the listing itself — the rule, the cause, the Legacy Card, the Ledger, and the promises the game makes about what it will never sell you.

  • App Store panel: every choice opens a thread
  • App Store panel: an event card naming its cause
  • App Store panel: the Legacy Card and its thread map
  • App Store panel: the Ledger, and careers that are never paywalled
  • App Store panel: the decisions and threads in a median life
  • App Store panel: a character sheet built from your answers
  • App Store panel: no account, no ads, no internet required
  • App Store panel: a whole life in 10 to 25 minutes

Fateline App Store gallery: Every choice opens a thread. · Know exactly why it happened. · Your whole life, one card. · Careers are never paywalled. · The median life, measured. · Your character, from your answers. · No account. No ads. No internet. · A whole life, 10 to 25 minutes..

What Fateline doesn’t do

Four promises, and none of them expire.

No ads. Not one, ever.

There is no ad SDK in the app at all. No account, no login, and no internet connection required to play — a connection is only used to reach the App Store when you buy or restore something.

Take a year back.

Rewind takes you to the start of the previous year — everything undone, then lived again differently. Nothing is ever removed from the game so it can be sold back to you.

What you can already do is never sold.

All eight career tracks and all ten starting archetypes are core content: free, unlimited, never sold. So are ageing up, earning money, relationships and closing threads. Packs add new situations — they never add or remove a career.

Your saves outlive the updates.

Saves are versioned and migrated on update, never replaced. Fateline keeps automatic backups of your last three finished lives, recovers from one if a file is ever damaged, and lets you export your own copy whenever you want.

Why it exists

A life doesn’t go wrong because the game decided so. It goes wrong because of something you chose, years earlier, that you can still point at.

What Fateline is — and isn’t

A text-driven life simulator for iPhone, rated 12+. Not an idle game, not a spinner, and never a wall between you and something you could already do. It is made by one developer who got tired of life simulators that make no sense.

Fateline app icon

A whole life,
in the time it takes to get home.

Free on the App Store. The first life is free, and every core action stays free forever.