Fateline · the life simulator that explains itself

Every choice opens
a thread.

Live a whole life in 10 to 25 minutes. Nothing happens to you without the game naming the choice, years earlier, that caused it.

Download on the App StoreiPhone · No ads · Plays offline
Fateline showing one choice at 14 opening the Truancy thread, and the card it causes at 18A Fateline event card naming the thread and the years that caused itA Fateline character sheet built from the opening questionsFateline's promises: no ads, no account, plays offline

How it works

151decisions in a median life
29causal threads opened
11median years from cause to payoff
100%of endings name a thread you could see

Threads

The rail on the right is
the whole game.

Every meaningful choice opens a named causal thread, and that thread stays on screen. Feed it and it thickens. Years later, the card that fires names it, and names the exact years that caused it.

  • Truancy
  • A Mentor
  • Nest Egg
  • Burned Bridges
  • Student Debt
  • Steady Partner
  • Workaholic
  • Estranged Family
  • Specialist
  • Inheritance
  • Second Chance
  • Outsider
  • Public Profile
  • Scholar
Three braided cords converging into one

A closer look

One life, and every
part of why it went that way.

Create a character. Age up one year at a time, two to four real decisions a year, until the Legacy Card.

  • Education
  • Careers
  • Money
  • Relationships
  • Children
  • Health
  • Fame
  • Legacy
The rule

Nothing happens without saying why.

Nothing happens without saying why.

Every card names its own cause — an open thread, a stat, a career, a declared chance with the odds printed. If an event can't explain itself, the game refuses to show it.

The rail

Threads stay on screen, and thicken.

Threads stay on screen, and thicken.

Skip school at 14 and Truancy opens. Keep skipping and you watch it get heavier, year by year, in the rail on the right.

One strand

And then the braid.

A braided copper cord coming apart into its three separate strands

Every negative thread has at least one documented way out. Tap it and the game tells you how to close it. You are never stuck in a spiral you can't read.

The record

Every life you finish is kept.

The Fateline Ledger in a pop-up book: the longest life and the highest net worth across three lives

Longest life, highest net worth, most threads closed, and the archetypes you've played. The Ledger is the only thing that carries between lives.

On the App Store

See exactly what you’d see in the App Store.

The gallery from the listing itself — the reason on every card, the threads, the family line your heirs inherit, and the Ledger that keeps every life.

  • App Store panel: an event card naming the reason it happened
  • App Store panel: one thread and every event it led to
  • App Store panel: three generations of one family line
  • App Store panel: what one choice changed
  • App Store panel: a character and their five stats
  • App Store panel: the life dossier and where the character began
  • App Store panel: naming a new character
  • App Store panel: the Legacy page at the end of a life
  • App Store panel: Today's Fate, one shared character a day
  • App Store panel: the Ledger of every life played

Fateline App Store gallery: Every event has a reason. · Follow the thread. · Your heirs inherit it. · See what it cost. · The shape of your life. · Where you start matters. · Name this life. · A life worth remembering. · A new fate every day. · Lives end. Stories stay..

What Fateline doesn’t do

Four promises, and none of them expire.

No ads. Not one, ever.

There is no ad SDK in the app at all. No account, no login, and no internet connection required to play — a connection is only used to reach the App Store when you buy or restore something.

Take a year back.

Rewind takes you to the start of the previous year — everything undone, then lived again differently. Nothing is ever removed from the game so it can be sold back to you.

What you can already do is never sold.

All eight career tracks and all ten starting archetypes are core content: free, unlimited, never sold. So are ageing up, earning money, relationships and closing threads. Packs add new situations — they never add or remove a career.

Your saves outlive the updates.

Saves are versioned and migrated on update, never replaced. Fateline keeps automatic backups of your last three finished lives, recovers from one if a file is ever damaged, and lets you export your own copy whenever you want.

Why it exists

A life doesn’t go wrong because the game decided so. It goes wrong because of something you chose, years earlier, that you can still point at.

What Fateline is — and isn’t

A text-driven life simulator for iPhone, rated 13+. Not an idle game, not a spinner, and never a wall between you and something you could already do. It is made by one developer who got tired of life simulators that make no sense.

Fateline app icon

A whole life,
in the time it takes to get home.

Free on the App Store. The first life is free, and every core action stays free forever.