Nothing happens without saying why.

Every card names its own cause — an open thread, a stat, a career, a declared chance with the odds printed. If an event can't explain itself, the game refuses to show it.
Fateline · the life simulator that explains itself
Live a whole life in 10 to 25 minutes. Nothing happens to you without the game naming the choice, years earlier, that caused it.







How it works
Threads
Every meaningful choice opens a named causal thread, and that thread stays on screen. Feed it and it thickens. Years later, the card that fires names it, and names the exact years that caused it.

A closer look
Roll a character. Age up one year at a time, two to four real decisions a year, until the Legacy Card.

Every card names its own cause — an open thread, a stat, a career, a declared chance with the odds printed. If an event can't explain itself, the game refuses to show it.

Skip school at 14 and Truancy opens. Keep skipping and you watch it get heavier, year by year, in the rail on the right.

Every negative thread has at least one documented way out. Tap it and the game tells you how to close it. You are never stuck in a spiral you can't read.

The Legacy Card renders the whole run as one image: your final stats, the thread that brought it to a close, and every strand you opened — with the ones you closed marked.

Longest life, highest net worth, most threads closed, and the archetypes you've played. The Ledger is the only thing that carries between lives.
On the App Store
The gallery from the listing itself — the rule, the cause, the Legacy Card, the Ledger, and the promises the game makes about what it will never sell you.








Fateline App Store gallery: Every choice opens a thread. · Know exactly why it happened. · Your whole life, one card. · Careers are never paywalled. · The median life, measured. · Your character, from your answers. · No account. No ads. No internet. · A whole life, 10 to 25 minutes..
What Fateline doesn’t do
There is no ad SDK in the app at all. No account, no login, and no internet connection required to play — a connection is only used to reach the App Store when you buy or restore something.
Rewind takes you to the start of the previous year — everything undone, then lived again differently. Nothing is ever removed from the game so it can be sold back to you.
All eight career tracks and all ten starting archetypes are core content: free, unlimited, never sold. So are ageing up, earning money, relationships and closing threads. Packs add new situations — they never add or remove a career.
Saves are versioned and migrated on update, never replaced. Fateline keeps automatic backups of your last three finished lives, recovers from one if a file is ever damaged, and lets you export your own copy whenever you want.
Why it exists
A life doesn’t go wrong because the game decided so. It goes wrong because of something you chose, years earlier, that you can still point at.
What Fateline is — and isn’t
A text-driven life simulator for iPhone, rated 12+. Not an idle game, not a spinner, and never a wall between you and something you could already do. It is made by one developer who got tired of life simulators that make no sense.
Free on the App Store. The first life is free, and every core action stays free forever.